WebAuto generated Go wrapper for Dear ImGui via cimgui - cimgui-go/glfw_backend.cpp at main · AllenDang/cimgui-go WebDec 13, 2024 · GLFW remains a lightweight simple API for creating windows, contexts and surfaces, receiving input and events. The support for Vulkan adds only 5 functions to the API. Most of the complexity of GLFW is in multitude of platforms handled. I have/had exactly the same issue.
FPS seems locked on Nvidia - OpenGL: Advanced Coding - Khronos Forums
WebMar 30, 2024 · Wrong FPS calculations in GLFW game. m_currentFrameTimestamp = glfwGetTime (); // Get the current timestamp if ( (m_currentFrameTimestamp - … Webglfw - Fork of glfw with addition of premake build file. GLFW is a cross-platform OpenGL/Vulkan helper library (windows, contexts, input, etc) ... * - Removed FPS counter (this is not a benchmark) * - Added a few comments * - Enabled vsync */ ... building a display list since we do a lot of trig here. Input: inner_radius - radius of hole at center: 飯塚 とんかつびより
GLFW frame rate - CodeGuru
WebJul 17, 2013 · You can get the delta time in glut using the glutGet method and the GLUT_ELAPSED_TIME parameter, plus some operations. The following line returns the number of milliseconds since glutInit was called (or first call to glutGet (GLUT_ELAPSED_TIME)) : int timeSinceStart = glutGet (GLUT_ELAPSED_TIME); So if … WebJul 28, 2009 · Assuming you are calling glTranslate/glRotate from within the display () function, you have to scale your inputs to the time between frames ie dt = 1/gFramesPerSecond to make the code FPS independent. For instance, if you want a full rotation of 360 degrees every 8 seconds then you would do something like Webglfw-examples/fps_counter.c. Go to file. Cannot retrieve contributors at this time. 64 lines (51 sloc) 1.19 KB. Raw Blame. /*. GLFW3 frame rate counter example. Source: … 飯塚 で 有名 な もの